Map Path
Map a texture between multiple paths.
Node Data | |||||
|---|---|---|---|---|---|
Display name | |||||
Map Path | |||||
Internal name | |||||
Node_Path_Map | |||||
Inheritances | |||||
| Node_Path_Map | |||||
Inputs | |||||
Mapping | |||||
dimension |
Dimension |
||||
surface |
Texture |
||||
int |
Subdivision |
||||
vec2 |
Uv Range |
||||
Paths | |||||
slider |
Shift |
||||
bool |
Invert |
||||
pathnode |
Path |
||||
| |||||
Outputs | |||||
surface |
Rendered |
||||
Commit History
| 1.21.1.006 |
|---|
| **Map Path**: Add map UV control. |
Related Links
- Base Code: /scripts/node_path_map/node_path_map.gml
- Shader [sh_coord]: /shaders/sh_coord/sh_coord.fsh
- Shader [sh_path_map_render]: /shaders/sh_path_map_render/sh_path_map_render.fsh